Weekly Indie Log #22
Habit Pixel reached nearly 1000 active users; introduced subscription plans with one sale. Released v2.21.0 fixing widget issues, changed onboarding to show paywall first, and implemented analytics for user engagement. Marketing efforts are ramping up with a promo video, and future plans include improved onboarding and backend integration for enhanced features.
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·5 min read
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Table of Contents
Active Users
1000
users combined across both iOS and Android, see numbers below:

Revenue
What’s New? - v2.21.0


Paywall First
Data Pipeline
Miscellaneous Changes
- Tap Edit: Another feedback I got from Reddit was to allow editing of a habit when tapping on the title/description - I thought this was a good idea and implemented and shipped this.
- Tap Widget & Scroll to Habit In-App: Tapping on the widget will now open the app and scroll to that widget if it is outside of the viewport
- Implemented OTA Updates: It will now be possible to push OTA updates directly to users without having to go through store approval processes. This is something I plan on using to fix bugs and push minor tweaks directly to devices - this gives me comfort as I iterate fast and possibly break things - bugs being monitored by Crashlytics.
Marketing
- On the marketing side, I am posting about Habit Pixel every where I possibly can and intend to step up the effort even more in the upcoming weeks.
- I made a promo video which is now displayed on both the app store and the play store which I hope helps boost conversion and downloads. This is the video:

Upcoming
- Working on a new and better onboarding to prime users and improve retention rates.
- Have a built-in “What’s new” section which will inform users of new features and improvements for new versions dropped - be it via OTA updates or via store updates.
- I am also gearing up towards connecting a back-end to Habit Pixel which should open up a world of possibilities including cross-device sync, AI integrations and more - excited but a lot of work to be done before this is ready - probably Q3/Q4 work.
Community

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